RPG Workshop for Professionals Introduction

RPG Workshop for Professionals Introduction. Tickets now available! For educators, therapists, entertainment, recreation, and other professionals wishing to learn how to incorporate role-playing games into their programs, services, and offerings. Presented by individuals with more then 40 years successful experience in multiple fields, supported by over 30 years of research and evidence-based practice data. These comprehensive day-long hands-on workshops provide the most robust training on these topics available anywhere. Register today!
If you are a professional looking to include role-playing games like Dungeons & Dragons (D&D), No Thank You Evil, Doctor Who, Adventures in Middle-earth, or others in your practice, you have not yet participated in our workshops or webinars, and you are looking for somewhere to begin, start with our introductory Hands-on Workshop listed here.
 
These high quality workshops will provide for you an exceptional introduction to role-playing games in professional settings, supported by decades of research and evidence-based practice.
 

Unlike other workshops offered by other individuals and organizations that are very lightweight and "fluffy" in the content,  our workshops provide rich learning environments and content supported by decades of experience, research, and evidence-based practice.

This workshop is an introduction to all role-playing game formats: tabletop, live-action, electronic, & hybrids.

Additional deeper courses and workshops are also available, with this workshop as a prerequisite launching point for the more advanced offerings.

We generally offer the introductory workshop 1 to 4 times per year depending on demand.

Registration & Payment

Purchase tickets online here: https://rpgtherapeutics.tix.com/schedule.aspx?orgnum=6267

3 options:

  1. Onsite: $299
  2. Onsite plus catered lunch: $325
  3. Remote: $279

The remote option provides reduced hands-on activity & audience interaction involvement, sp we strongly recommend on-site participation for maximal benefit, but this option is for those unable to attend in person.

When

General RPG Professionals introductory all-day workshop takes place:

  • January 19th, 2019
  • January 18th, 2020
  • April 18th, 2020
  • June 20th, 2020
  • September 19th, 2020
  • December 12th, 2020

Arrive at 7:30 am for registration and seating.

Workshop starts promptly at 8:00 am and runs until 6:00 pm Pacific Time.

There is optional post-workshop social/dinner for those interested from 6:30 pm to 10:00 pm.

Duration

  • 1 day (8 learning hours total plus lunch and breaks, 10+ hours overall).

Location

  • 1312 North Monroe Street, Spokane, WA 99201

 

Also a remote option, though with less hands-on experience and interaction than the on-site participants receive.

Cost

  • $299 ($325 for catered lunch)
  • $279 for remote attendees.

 

Register & Purchase Ticket(s)

Purchase tickets online here: https://rpgtherapeutics.tix.com/schedule.aspx?orgnum=6267

For more information feel free to email: info@rpgpros.com or call (833) RPG-PROS (774-7767) extension 710  any time between Monday through Friday 9 am to 5 pm Pacific Time.

 

Workshop Areas

This introductory workshop is appropriate for professionals wishing to use role-playing games in professional settings for: recreation, entertainment, education, professional development, or therapeutic goals. 

It is geared for working professionals while being appropriate for both complete novices to role-playing games as well as experienced role-playing gamers, wishing to bring RPGs into their practice.

Proof of completion of this workshop is required for participation in the more advanced workshops and related offerings.

This workshop also includes information on how to get started as a paid RPG Professional, and how to implement and grow your RPG Professional business from people that have been paid professional game masters for more than 35 years, and over 40 years of RPG experience in the field.

Topics covered include introductions to important RPG professional considerations about:

  • Accessibility & Adaptation
  • Addressing negative inculcated attitudes & stigma about RPGs & RPGers
  • Behavioral Health
  • Child and Adolescent
  • Community
  • Deescalation of disruptive player archetypes
  • Educational venues
  • Electronic (eRPG)
  • Entertainment venues
  • Higher Education
  • History & evolution of RPGs
  • Hybrid RPGs (HRPG)
  • Incarcerated populations
  • Live-action RPG (LRPG & Larp)
  • Management considerations
  • Mental Health
  • Military/Veterans 
  • Older Adults 
  • Online & remote
  • Physical Rehabilitation and Medicine
  • Population specific information
  • Professional Standards
  • Psychology & Psychiatry
  • Recreational venues
  • Schools
  • Social skills development
  • Special Education
  • Tabletop RPG (TRPG)
  • Technology considerations
  • Therapeutic venues
  • Training utility and options
  • Virtual & Augmented Reality (VR/AR)
  • Others

Additional available workshops and courses delve more deeply into each area that you are introduced to in this workshop.

Instruction Methods

Instructional Methods For All 4 Sessions

  • Lecture
  • Interactive activities
  • Discussion
  • Initial lecture with slide show, video, audio, and physical objects presentation.
  • Array of example adaptive and RPG-related materials (dice, miniatures, maps, modules, books, boffers, and other equipment).
  • Interactive discussions and examples shared with audience participants
  • Short interactive audience verbal quizzes
  • Hands-on workshops introducing all 4 RPG formats
  • Open audience Q&A.
  • Scored tests.

 

Schedule Overview

  • Doors open and begin seating: 7:45 am.
    • Session 1: 8:00 am to 10:00 am
  • Break 1: 10:00 am to 10:30 am
    • Session 2: 10:30 am to 12:30 pm
  • Break 2 Lunch: 12:30 pm to 1:30 pm
    • Session 3: 1:30 pm to 3:30 pm
  • Break 3: 3:30 pm to 4:00 pm
    • Session 4: 4:00 pm to 6:00 pm
  • Optional post-workshop dinner/social 6:30 pm to 10 pm.

 

Program Outline & Topics

  • Introduction to Role-Playing Games (RPGs) as Intervention Modalities: History, Theory, Research Evidence, Evidence-in-practice, & Hands-on Examples.
  • Role-playing games across the human developmental life cycle from toddlers through senior adults.
  • Specific Examples of RPG programs for At-risk, Special Needs, Social Skills Dev, & Many Other Populations.
  • Professional Development & Considerations When Using RPGs.

 

Sessions Overview

 

Session 1

Short title: "Intro to Role-Playing Games (RPGs) As Intervention Modalities in a Practice."


Full title: Introduction to Role-Playing Games (RPGs) as Intervention Modalities: History, Theory, Research Evidence, Evidence-in-practice, & Hands-on Examples.

Overview

  • Introductory history
  • Relevant applicable theories
  • RPG Models
  • RPG Theories
  • All 4 role-playing game (RPG) formats:
    • tabletop (TRPG)
    • live-action (LRPG & Larp)
    • electronic (ERPG)
    • hybrid (HRPG)
  • Also includes format subtypes considerations for variants such as:
    • Computer-based (CRPG)
    • offline and online
    • virtual reality (VR)
    • augmented reality (AR)
    • mobile devices, etc.
    • solo adventure books & modules

Includes brief audience participation experiences with each format in their standard diversionary applications, and then introductory general discussion about their potential application in professional settings.

 

Session 2

Short title: "Role-playing Games Across the Developmental Lifecycle:  Toddlers, Young Children, Youth, Adolescents, Adults, & Senior Adults."


Full title: Specific Plan Examples & Evidence-in-practice Using Role-Playing Games For Various Developmental Age Groups to Achieve Measurable Results With Toddlers, Young Children, Youth, Adults, & Senior Adults, with additional information on relevant assessment tools, accessibility, and inclusiveness considerations.

 

Overview

Various developmental considerations, social skills development for many populations, and related topics.

Includes specific program plan examples throughout the developmental lifespan using RPGs with considerations for:

  • Toddlers
  • Young children
  • Adolescents
  • Young adults
  • Adults
  • Senior adults


Session 3

Short title: "Specific Examples of RPG for At-risk, Special Needs, Social Skills Dev, & Many Other Populations."

 

Full title: Specific Program Plan Examples & Evidence-in-practice Using Role-Playing Games to Achieve Measurable Results & Adaptive Considerations for Special Needs Populations.

 

Overview

Includes specific program plan examples using RPGs to achieve specific measurable goals including critical considerations for:

  • Accessibility & adaptive equipment
  • ADHD
  • Anger management
  • Anxiety & panic disorders
  • Aphantasia
  • Autism spectrum (ASD/PDD)
  • At-risk populations (youth & adult)
  • Brain Injuries (stroke, TBI, etc.)
  • Cerebral Palsy (CP)
  • Deaf & Hard of Hearing (HoH)
  • Developmental Delay/Impairment (DD/DI)
  • Dyslexia considerations
  • Empathy development
  • Frustration tolerance
  • Impulse control
  • Muscular Dystrophy (MD)
  • Practical and life-skills development
  • Quality of life improvement
  • Social phobias
  • Social skills development for many populations.

 

At-risk Populations (Youth and Adult), ADHD, Anxiety disorders, Aphantasia, ASD/PDD, Brain Injuries, Deaf & Hard of Hearing, Learning Disorders (Dyscalculia, Dysgraphia, Dyslexia, & others), Muscular Dystrophy & Cerebral Palsy, visually impaired, social phobias, and social skills development for many populations.

 

Session 4

"Professional Development, Issues, & Considerations When Integrating Role-Playing Games into Facilities or Independent Contractor Private Practice."

 

Overview

Specific guidance on options for RPG Professional related skills development in 4 key areas for different sector RPG professionals including:

  • Education
  • Entertainment
  • Recreation
  • Therapeutic

Topics covered include:

  • Financials
  • Market considerations
  • Legal
  • Liability
  • Logistical
  • Professional training options, diplomas, credentials & certification

 

Session Details

 

Session 1


Provides introductory history, relevant applicable theories, Game Theories, RPG Models and RPG Theories, about all 4 role-playing game (RPG) formats:

  • Tabletop (TRPG)
  • Live-action (LRPG & Larp)
  • Electronic (ERPG) (including audio, computer/console based, solo, offline, online, multiplayer, virtual reality (VR), & augmented reality (AR) variants.
  • Hybrid (HRPG) including Solo Adventure Books & Modules (SABM).

Includes brief demonstrations and (optional) audience participation experiences with each format in their standard diversionary applications, and then introductory general discussion about their potential application in recreational, educational, & therapeutic settings.


Presents the history, evolution, popular culture concepts, inculcated myths, relevant theories and research. Addresses many inculcated concepts in popular culture regarding role-playing games and gamers, and presents the existing relevant research about the potential benefits and caveats.


Provides examples of each game format in a typical diversionary recreation setting.


Introduces the existing research using RPGs in various recreational, entertainment, educational, professional, and therapeutic settings from various other disciplines (neurosciences, psychiatry, psychology, education, sociology, cognitive, behavioral, etc.).


Covers theories strongly relevant to RPGs (immersion, flow, Avedon interaction patterns, group formation and communication, team dynamics, and many others).


Illustrates how the application of professional methodologies are an excellent fit for these activities as intervention modalities for many populations in group and individual settings.


Presents information about the RPG Model and RPG Theories (bleed, player & GM styles, GM & player archetypes, gamer floaters, etc.)

Learning Outcomes


Upon completion of this session, participants will be able to:

  • Identify and explain existing research indicating the benefits and caveats of diversionary use of RPG in all major formats.
  • Identify and explain the applicable theories relevant to RPGs.
  • Identify and explain examples of specific areas that standard diversionary use of RPGs can directly achieve client goals.
  • Identify and illustrate examples of specific areas that applying  professional methodologies to RPG sessions can achieve specific client outcomes.
  • Specify areas still needing further research for future use of RPGs.

Session Outline (2 hours)

  • Introduction (5)
  • RPG history and inculcated concepts about RPG and gamers. (15)
  • Research about RPGs and gamers. (10)
  • Research overview of RPG in Educational settings, regular, gifted & talented, & alternative students (10)
  • Research overview of RPG in Therapeutic settings (10)
  • Brief overview and explanation of key components of a role-playing game (10)
  • Differences between RPG formats: electronic (ERPG), hybrid (HRPG) including solo adventure books and modules (SABM), live-action (LRPG/Larp), and the original tabletop (TRPG). (15)
  • Inherent assessment implications of RPGs (5)
  • Additional resources information. (5)
  • Summary and interactive audience Q&A. (5)

 

Job Analysis Areas

  • Foundational Knowledge: Theories and concepts, Practice Guidelines.
  • Assessment Process: Selections and implementation of assessment, assessment domains and tools.
  • Implementation: Selection of programs, modalities and/or interventions

 

Session 2

Specific Program Plan Examples & Evidence-in-practice Using Role-Playing Games For Various Developmental Age Groups to Achieve Measurable Results With Toddlers, Young Children, Youth, Adults, & Senior Adults, with additional information on relevant assessment tools, accessibility, and inclusiveness considerations.

 

Learning Outcomes

Upon completion of this session, participants will be able to:

  • List 3+ populations, by developmental age group, that can benefit from RPGs, including specific benefits and adaptations.
  • List 3+ facility types where RPGs can be utilized effectively for these developmental age groups.
  • Describe how to address the needs, and any recommended adaptations, of each developmental age group, using RPGs.
  • List 3+ recommended assessment tools for these populations and these modalities.

 

Session Description

Summaries of some key challenges for different developmental age groups faced by the following populations when utilizing role-playing games in various program settings:

  • Toddlers (Ages 2-5)
  • Youth (ages 6-10)
  • Adolescents (ages 11-17)
  • Young Adults (18-25)
  • Adults (25-59)
  • Senior Adults (60+)

Provide brief summary background and research information about the effects of programs for these populations using role-playing games (RPGs). Important theory and research information supporting the applicability and usefulness of these intervention modalities.

Includes listing the pros and cons and specific examples of the benefits for these populations from participation in various RPG formats.

 

Key discussion areas include:

  • Affect
  • Behavioral
  • Cognitive
  • Competence
  • Emotional
  • Physical
  • Resilience, perseverance, grit
  • Self-confidence
  • Social
  • Behavioral Health
  • Child and Adolescent
  • Community
  • Management
  • Military/Veterans
  • Older Adult
  • Higher Education
  • Physical Rehabilitation and Medicine
  • Schools
  • Recommended assessment tools for baseline and progress evaluations.

Upon completion of this session, participants will be able to:

  • Specify at least 3 specific developmental age populations that can benefit from RPG intervention programs.
  • Identify and explain the 4 different RPG formats, and elaborate on the pros and cons of each format for the specified populations.
  • Specify key adaptive and accessibility considerations.
  • Identify and illustrate examples of specific areas that applying methodologies to adapted RPG can achieve specific client outcomes.

 

Session Schedule Outline

(2 hours)

  • Introduction (5)
  • Applicable theories (15)
  • RPG application for toddlers (10)
  • RPG application for young children (10)
  • RPG application for adolescents (10)
  • RPG application for young adults (10)
  • RPG application for adults (10)
  • RPG application for senior adults (10)
  • Recommended assessment tools. (5)
  • Q&A (5)

 

Job Analysis

  • Foundational Knowledge: theories and concepts, practice guidelines, diagnostic groupings
  • Assessment Process: Selections and implementation of assessment, Assessment domains and tools
  • Implementation: Selection of programs, Modalities and/or interventions
  • Practice of TR/RT

 

 

Session 3

Specific Program Plan Examples & Evidence-in-practice Using Role-Playing Games to Achieve Measurable Results & Adaptive Considerations for At-risk Populations (Youth and Adult), ADHD, Anxiety disorders, Aphantasia, ASD/PDD, Brain Injuries, Deaf & Hard of Hearing, Incarcerated Populations, Learning Disorders (Dyscalculia, Dysgraphia, Dyslexia, & others), Muscular Dystrophy & Cerebral Palsy, visually impaired, social phobias, and social skills development for many populations.

 

Learning Goals


Upon completion of this session, participants will be able to:
List 3+ populations that can benefit from an RPG intervention program, including specific benefits and adaptations for those populations.
List 3+ facility types where RPGs can be utilized effectively for these developmental age groups.
Specify 3+ key adaptive and accessibility considerations for 3 or more of these populations.
Identify and illustrate examples of specific areas that applying methodologies to adapted RPG can achieve specific client outcomes.
Identify and illustrate inclusiveness considerations for 1 or more populations and these modalities.

 

Session Description

Summaries of some key targeted goals and/or challenges for the following populations when utilizing role-playing games in a therapeutic program setting:

  • At-risk Youth & Adults
  • ADHD
  • Anxiety disorders
  • Aphantasia
  • ASD/PDD
  • Brain injuries
  • Deaf & Hard of Hearing
  • Incarcerated Populations
  • Learning Disorders (Dyscalculia, Dysgraphia, Dyslexia, & others)
  • Muscular Dystrophy and Cerebral Palsy
  • Social phobias
  • Social skills development for many populations
  • Important theory and research information supporting the applicability and usefulness of these intervention modalities for these populations.

 

Session Schedule Outline

 

2 hours total:

 

  • Introduction (5)
  • Applicable theories (10)
  • Recommended assessment tools. (10)
  • RPG application for at-risk youth and adults (5)
  • RPG application for ADHD (5)
  • RPG considerations for clients with Aphantasia (5)
  • RPG application for ASD/PDD (5)
  • RPG application for anxiety related disorders (5)
  • RPG application for brain injuries & neuroplasticity-related applications (5)
  • RPG application for Deaf and Hard of Hearing (5)
  • RPG application for Incarcerated Populations (5)
  • RPG application for people with learning disabilities (5)
  • RPG application for MD & CP (5)
  • RPG application for Social phobias (5)
  • RPG application for social skills development goals with many populations (5)
  • Q&A (5)


Job Analysis

  • Foundational Knowledge: Theories and concepts, Practice Guidelines, Diagnostic groupings
  • Assessment Process: Selections and implementation of assessment, assessment domains and tools
  • Documentation: Individualized intervention plan, Discharge/transition plan
  • Implementation: Selection of programs, modalities and/or interventions
  • Profesional practice

 

 

Session 4

Professional Development, Issues, & Considerations When Integrating Role-Playing Games into Facilities or Independent Contractor Private Practice.

Session Description


At previous WSTRA/PNWTRA presentations many asked: “I now see how clients benefit from RPGs, but how do I integrate them into my programs? How can I acquire the knowledge, skills, and experience to facilitate these activities?”.

Learning to play an RPG is easy, however running them well can take years to develop the necessary skills with many trial & error experiences. Plus adaptations for specific population needs to achieve client therapeutic and educational goals can be even more daunting. But there are other options to quickly develop these skills.

 

This session covers:

  • Industry & Professional standards
  • Self-training options
  • Formal training options
  • Facilities considerations, including mobile options
  • Professional issues and considerations
  • Liability mitigation
  • Intellectual Property (IP) considerations
  • Where to find additional resources
  • Specific program plans for professionals interested in integrating RPGs into their programs, including a skill development road map.

 

Example facility applications include:

  • Community centers
  • Rehabilitation
  • Mental health
  • Summer camps
  • Clinical to community transitions
  • Many others

 

Learning Outcomes


Upon completion of this session, participants be able to:

  • Explain the first steps to integrating RPGs into a program.
  • Identify the resources available for professionals to develop RPG Facilitation skills, and the steps for a professional to utilize those resources.
  • Summarize a typical Role-Playing Game Professional (RPG Pro) road map for skill development.
  • Explain the basic steps necessary to integrate RPGs into various professions including: recreation, entertainment, education, professional development, and therapeutic.

Session Schedule Outline

2 hours total:

  • Introduction
  • Specific steps for a professional to begin learning RPGs as a player.
  • Specific steps for a professional to develop RPG Game Master (GM) facilitator skills.
  • Several specific RPG program plan examples following professional standards & methodologies.
  • Key resources available for self-guided learning.
  • Options available for professional formal training and certification, and how to acquire it.
  • Q&A.

 


Job Analysis Areas

  • RPG Professional practice.
  • Foundational Knowledge (FKW): Theories and concepts, Practice Guidelines, Diagnostic groupings
  • Administration of RT Service: Personnel/intern/volunteer management, Budgeting/fiscal management
  • Assessment Process: Selections and implementation of assessment, assessment domains and tools
  • Documentation: Individualized intervention plan, Discharge/transition plan
  • Implementation: Selection of programs, Modalities and/or interventions
  • Advancement of the Profession: Professionalism, Credential maintenance/Professional competencies, Marketing and promotions

 

Testing

In order to receive a completion endorsement toward a training certificate, attendees must sign in and out of each session, and must pass the workshop test with a 90% or higher. All tests are pass/fail, no partial credit will be awarded.

There are typically 10 questions per session.

Testing takes place after the final session.

We offer paper handout tests for those participating in the on-site program.

For remote participants we are working on an online testing platform and if available will provide access.

Test duration time allocated is 1 hour. Testing typically takes 30-45 minutes.

Additional time may be arranged for upon request.

Tests are multiple choice.

Also accessibility consideration may be available with requests received in advance. Tests must be passed with a 90% or better to receive badge toward diploma.

Participants may opt not to take the test and only receive a participation certificate (as long as they have full attendance), often needed for employer reimbursement.

 

Target Audience

Professionals looking to integrate RPGs into their profession.

  • Aspiring RPG Professionals
  • Educators
  • Graduates/New Professionals
  • Healthcare & Social Workers
  • Mid-Career Professionals
  • Researchers
  • Seasoned Professionals
  • Therapists & Counselors

 

Example Facility Applications

  • Clinical to community transitions
  • Community centers
  • Independent skills development programs
  • In-school and after-school programs
  • Libraries
  • Mobile facilities
  • Parks
  • Rehabilitation facilities
  • Mental health
  • Therapeutic settings
  • University community support programs
  • Camps (day, overnight, summer, etc.)

 

Credits / CEUs

Some of our programs do provide CEUs through the American Therapeutic Recreation Association website and ATRA conferences.

Most of the rest of our programs do not currently provide CEUs, but there are exceptions.

Our programs do track training hours and require passing tests. This is helpful for employers and others needing proof of training.

Our sessions do apply toward our RPG Professional Certification programs.

In some instances we do offer workshops and webinars that do provide CEUs at added accreditation cost. 

The accredited workshops and webinars are usually at professional conference events, or on professional association websites through organizations such as the ATRA, NCTRC, and others.

Test questions and testing pass/fail level is determined by the certifying body.

 

Contact Information

 

Mailing Address: 1312 North Monroe Street, Suite #114, Spokane, WA 99201

Website: http://www.rpgtherapy.com 

US Toll-free phone: (833) RPG-PROS (774-7767) extension 710

Local phone/text: (509) 608-6441

Email: info@rpgtherapy.com

 

 

 

 

 

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